Towards an Affect of Non-Productive Computation This project is a generative study to actualize a feeling of computation. The result was a report on the state of technology in Student Affairs and a prototype of a potential solution.
It also serves as a study of how memory and art can interact with and shape each other. The entire development can be followed on Github at https: Josza Corner is a documentary inquiry into the history of the Hungarian Revolution, the neighborhood of Hazelwood, the politics of identity, and the ways in which we romanticize the past.
These visual supports help to engage those with sensory needs throughout the service. Contact sales The fashion and lifestyle industry can greatly benefit from consumer research whether it is during the creation process, in the production and post-production phase or even when determining the recommended retail price for a product.
This series of paintings represent what I perceive as reality. The line between artist and engineer becomes so blurred that there is literally no distinction between producing creative art and building creative invention.
Capstone Spring 9 unitswhich has no required classroom time. The project consists of a recital featuring a newly composed work inspired by analytical problem solving. It aims to take all persons interactions and repackage the production process as a curated experience and system design effort that connects to the outside world.
A paid subscription is required for full access. Along with the concept, a graphic novel, an article, and an animation showcase and explain PhantaNoir in depth, as well as set the example for fantasy stories and worlds to come.
Research is presented in two formats: Performing Coding subverts live coding, which is based on a reverence for technology and math, by reconfiguring it as just a tool in an expressive, person-centric performance.
Aamer Rakla BHAInformation Systems and Drama Technology Use in Student Affairs This project looks at how Residential Life staff use technology and where it can be optimized, to allow for staff to focus more on collaboration and creating a memorable experience for dorm students. A Preconcert Podcast Movement Zero is a short, listen-before-you-go podcast that explores the story behind live concert programs.
Designing Experiences, Processes, and Systems This project studies the Lunar Gala production as a type of experience design, where multi-discipline teams work together to curate, define, and produce a creative fashion showcase.
It incorporates writing, music, art, and technology in an interactive videogame experience. Inthe global luxury goods market generated 54 billion euros worth of sales from the perfume and cosmetics category. Through consumer research, fashion and lifestyle brands can research its competitors in greater depth and be able to understand how its products best resonate with its desired target audience.
This series of essays analyzes that issue formally and informally, making a case for integrating more nuanced, qualitative methodologies into the standard psychology toolkit. This involved combining multiple disciplines in creating a brand and theme that drives the show, and incorporating those in directing and planning the show.
We also understand just how critical it can be to have credible insights when it comes to putting together effective advertising campaigns and brand strategy.
This project provides the basis for the art and story of a video game that would fill a void in gender representation in the industry and provide a point of reference for kids. This project is about not just the creative process of making concepts for a movie, but also the work on the production side and processes of commercializing artwork.
An Exploration of How Language and Music Interact This project is an artistic experiment to paint an aural picture of how the way composers write music may be affected by the language in which it is written.
We help fashion and lifestyle brands understand and learn how to reach its target audience. Maker Education Curricular Integration Making Possibilities involves the initiation, process, and evaluation of creating a makerspace.
The installation is a work of optical art designed through principals of perspective and motion parallax to form an illusion that sustains while the viewer is moving past the piece.
Accessible Innovation in Cosplay This project is the creation of a glowing prop axe for cosplay that looks realistic both lit and unlit, while using the most accessible methods and materials possible.
In collaboration with a School of Music composition student, poems written in these new languages are transformed into folk songs, which show off rhythmic and melodic content that is driven by the structure of the language itself.Sanctum is a clothing line that explores the experience of living with mental illness.
Sanctum is a place to feel safe. It explores the idea of safety in relation to mental illness by recreating boundaries in which people with mental illnesses live in the form of fashion. Defined by the compelling people, places and offerings of the Grand cities region, GRAND Lifestyle magazine showcases the finest elements of the place we live in, work and play—helping us all achieve the life worthy of the publication’s name.
View Amaka Agbakoba’s profile on LinkedIn, the world's largest professional community. Owner of a fashion line with manufacturing Industry: International Trade and. Ellesse products purchased in the UKby clothing product type Premium Industry-specific and extensively researched technical data.
Christian women are struggling with pornography Western Michigan University ScholarWorks at WMU Honors Theses Lee Honors College The Effect of Classroom Environment on Student Learning Sam Crowley is a former Fortune exec who launched the personal development brand Every the significance of a growth.
Toy companies are mimicking the moves of fast-fashion retailers as they scramble to produce toys and games tied to the swift rise and fall of trends driven by social media.Download